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Essays on software development, teams and the craft of building things that last.
Essays, page 4
40 essays in the archive
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Testing to script is waste, creative testing is extremely valuable
Testing is a hard job. Imagine this, you have to make sure an application of more than 2 million lines of code is ready to ship. It all depends on you, and your team of 2 testers. How do you do it? Well, one way to do it is to make sure you cover all …
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Adaptive Path discovers Apple’s Mojo, but Toyota got there first
In a post called “Apple’s Design Process Through a Keyhole”, the blog over at Adaptive Path mentions one technique used at Apple when designing product. The basic idea is that in Apple, designers come up with 10 possible designs for a new feature (and I bet more than 10 for a new product). Then diligently …
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On the subject of problem solving, and problem root causes
Problem solving is key to the discipline of software development. What we do when we code/test/release a software product is essentially problem solving. We learn about a problem we analyze the root causes and then we come up with a solution. This post by Brett Schuchert reminds us that very often the apparent causes of …
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Nokia is missing the bus, why the N96 is not good enough
Disruptive technologies don’t always come with revolutionary new technology or feature-packed packages. And this is no different with the iPhone/Nokia debate going on today after Nokia failed to impress with the announcement of the N96 multimedia phone. The fact is that Nokia is missing the bigger point and the proverbial bus. One year after the …
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